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Games for Health 2013
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Thursday
, June 27
9:50am EDT
Erik Huey, Entertainment Software Association
Room A: John Hancock Hall
11:00am EDT
Access Granted: Exploring Videogames as a Therapeutic Tool for Children with Autism
Room D: Freedom Room
Active Video Games for Healthy Aging
Room E: Justice Room
Bringing Action to Exergames for Children with Cerebral Palsy
Room B: Back Bay Grand
GeckoCap : A Gamified Asthma Inhaler
Room C: Patriot Room
Revisioning Re-Mission: Our Next Generation Health Game
Room A: John Hancock Hall
11:15am EDT
Assessing Play: Using Games to Diagnose Autism
Room D: Freedom Room
11:45am EDT
Space Ranger Alien Quest: A video game to promote executive function
Room E: Justice Room
Games for a New Climate: An International Collaboration in Research and Design
Room B: Back Bay Grand
International Review: Europe
Room C: Patriot Room
MalariaSpot: Building A Global Network of Virtual Malaria Hunters Through Gameplay
Room A: John Hancock Hall
Transforming social emotional learning into effective, engaging game platforms
Room D: Freedom Room
12:10pm EDT
SPARX : A Game for Depression
Room E: Justice Room
1:30pm EDT
New Ideas for Pervasive Exergaming
Room D: Freedom Room
The Aligning Forces for Quality Games for Data Challenge : Meet the Finalists
Room C: Patriot Room
ESCoNS Report Out
Room B: Back Bay Grand
Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers & Researchers
Room A: John Hancock Hall
2:30pm EDT
Brush Off - The experimental toothbrushing videogame
Room A: John Hancock Hall
Sector Spotlight: Nutrition Games
Room D: Freedom Room
There is a Prize for That: A Review of Games for Health Development Contests
Room C: Patriot Room
What we've learned from casual games and where we're going with defense games
Room B: Back Bay Grand
3:20pm EDT
CogCubed: Using Sifteo Cubes for Diagnosing Cognitive Disorders
Room B: Back Bay Grand
Depression Quest
Room E: Justice Room
Eyewire: A Game to Map the Brain
Room A: John Hancock Hall
Help My Avatar is Sick: The Role of Avatars in Games for Health
Room C: Patriot Room
ViziCal: Real- Time Energy Expenditure Prediction for Exergaming Activities
Room D: Freedom Room
4:00pm EDT
Virulent & Progenator X : Using Games to Explore the Science of Biology & Health
Room A: John Hancock Hall
Players, Metrics & Markets: How Social Apps, Games, and Gamified Systems Are Driving Digital Health
Room C: Patriot Room
The Frontlines of Implementation: A Discussion of When Games for Health are Actually in Use
Room E: Justice Room
Two Board Games for Health: Monster Appetite & Aligning Forces for Quality
Room D: Freedom Room
Zombies, Cardio, and Sitting Disease : Expanding Active Games into Frames beyond Fitness
Room B: Back Bay Grand
4:30pm EDT
Improving emotional well-being one scientifically proven app and game at a time.
Room A: John Hancock Hall
Timezone
Games for Health 2013
America/New York
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Games for Health 2013
Jun 26
-
28, 2013
Wednesday
, June 26
Thursday
, June 27
Friday
, June 28
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Boston, MA
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Room A: John Hancock Hall
Room B: Back Bay Grand
Room C: Patriot Room
Room D: Freedom Room
Room E: Justice Room
Room F: Liberty Room
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