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Games for Health 2013
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Games for Health 2013
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Thursday
, June 27
Room A: John Hancock Hall
9:00am •
Healing and Health with Virtual Reality
9:50am •
Erik Huey, Entertainment Software Association
10:05am •
"Indie Game Health"
11:00am •
Revisioning Re-Mission: Our Next Generation Health Game
11:45am •
MalariaSpot: Building A Global Network of Virtual Malaria Hunters Through Gameplay
12:30pm •
Lunch
1:30pm •
Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers & Researchers
2:30pm •
Brush Off - The experimental toothbrushing videogame
3:20pm •
Eyewire: A Game to Map the Brain
4:00pm •
Virulent & Progenator X : Using Games to Explore the Science of Biology & Health
4:30pm •
Improving emotional well-being one scientifically proven app and game at a time.
5:15pm •
How A Mobile Game (and Zombies!) got 500,000 People Running for Their Lives!
Room B: Back Bay Grand
11:00am •
Bringing Action to Exergames for Children with Cerebral Palsy
11:45am •
Games for a New Climate: An International Collaboration in Research and Design
12:30pm •
Lunch
1:30pm •
ESCoNS Report Out
2:30pm •
What we've learned from casual games and where we're going with defense games
3:20pm •
CogCubed: Using Sifteo Cubes for Diagnosing Cognitive Disorders
4:00pm •
Zombies, Cardio, and Sitting Disease : Expanding Active Games into Frames beyond Fitness
Room C: Patriot Room
11:00am •
GeckoCap : A Gamified Asthma Inhaler
11:45am •
International Review: Europe
12:30pm •
Lunch
1:30pm •
The Aligning Forces for Quality Games for Data Challenge : Meet the Finalists
2:30pm •
There is a Prize for That: A Review of Games for Health Development Contests
3:20pm •
Help My Avatar is Sick: The Role of Avatars in Games for Health
4:00pm •
Players, Metrics & Markets: How Social Apps, Games, and Gamified Systems Are Driving Digital Health
Room D: Freedom Room
11:00am •
Access Granted: Exploring Videogames as a Therapeutic Tool for Children with Autism
11:15am •
Assessing Play: Using Games to Diagnose Autism
11:45am •
Transforming social emotional learning into effective, engaging game platforms
12:30pm •
Lunch
1:30pm •
New Ideas for Pervasive Exergaming
2:30pm •
Sector Spotlight: Nutrition Games
3:20pm •
ViziCal: Real- Time Energy Expenditure Prediction for Exergaming Activities
4:00pm •
Two Board Games for Health: Monster Appetite & Aligning Forces for Quality
Room E: Justice Room
11:00am •
Active Video Games for Healthy Aging
11:45am •
Space Ranger Alien Quest: A video game to promote executive function
12:10pm •
SPARX : A Game for Depression
12:30pm •
Lunch
1:30pm •
Budgets, Tactics & Production: Getting Your Game Built
2:30pm •
Games for Health Journal: Speak with the editor
3:20pm •
Depression Quest
4:00pm •
The Frontlines of Implementation: A Discussion of When Games for Health are Actually in Use
Room F: Liberty Room
11:00am •
Games for Health Theater
Timezone
Games for Health 2013
America/New York
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Games for Health 2013
Jun 26
-
28, 2013
Wednesday
, June 26
Thursday
, June 27
Friday
, June 28
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Boston, MA
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Room A: John Hancock Hall
Room B: Back Bay Grand
Room C: Patriot Room
Room D: Freedom Room
Room E: Justice Room
Room F: Liberty Room
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Wednesday
, June 26
Thursday
, June 27
Friday
, June 28
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Room A: John Hancock Hall
Room B: Back Bay Grand
Room C: Patriot Room
Room D: Freedom Room
Room E: Justice Room
Room F: Liberty Room
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