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Thursday, June 27 • 1:30pm - 2:20pm
New Ideas for Pervasive Exergaming

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Exergaming is a stalwart genre in commercial game circles now. Extensions into schools have become regular forays of companies often as adjuncts to P.E. class curriculums. Despite all the activity there remains a large gap between the capabilities and sales of exergames as a commercial category and their scaled and applicable uses in organizations such as schools, and even enterprises.

This session gathers two projects and a leading researcher together to explore new concepts in exergaming. Pervasive exergaming imagines a world where the distance between any one user and a beneficial exergaming experience is reduced to 0. There is no major equipment to be secured. Experiences are tied together across modalities and locations and the gamut of activities and presentations moves beyond just a fitness oriented dipiction.

Attendees to this session will get an overview of where exergaming stands today and what sorts of new trends may be signaling innovation and opportunities to reduce the barriers to exergaming reaching its potential. This review will then give way to presentations by two projects that are looking to break exergaming into new forms and platforms.

HealthTeacher is using purposely simple game concepts delivered over the Web to classrooms to create easily deployable movement games into schools that can be played outside distinct periods of P.E.

Fitness Interactive eXperience is creating a browser based experience that acts as a delivery platform of exergame experiences to end users across multiple population types to become a system that could stitch together many distinct forms of exergaming together.


John Herbold

VP of Product, GoNoodle
We're building a gaming platform powered by physical activity that lets teachers create more productive learners while at the same time helping kids get more exercise.
avatar for Stephen P. Yang, Ph.D.

Stephen P. Yang, Ph.D.

Researcher & Lecturer, Exergame Lab & SUNY Cortland
Researching how gaming and technology can improve health.

Mike Tinney

CEO and Founder, FIX: Fitness Interactive eXperience
Games are in Mike Tinney’s DNA. His career began in game design (if not exactly the kind of games you think of today) with his first job being to run weekend-long murder mystery themed events at hotels and resorts in the Northeast prior to “the internet.” After his company was... Read More →

Thursday June 27, 2013 1:30pm - 2:20pm EDT
Room D: Freedom Room

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