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Wednesday, June 26 • 5:05pm - 5:35pm
Designing Games For The Real World

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These end of day talks for Out & About offer a nice capstone for the day.  Designers working on games that involve sport and active play away from computers discuss their projects and the insights gained in developing them.

avatar for Mark Heggen

Mark Heggen

VP of Game Design, Hide&Seek
Mark Heggen is an experimental game designer in New York City. As an early member of Area/Code Games, Mark was a central designer on games such as early Facebook hit Parking Wars and cult classic Drop7, as well as education and social intervention projects such as Macon Money and Budgetball. After the studio’s acquisition by Zynga, he went on to work on games with millions of daily players. Mark has designed dozens of card games, new sports... Read More →

Max Seidman

Game Designer, Tiltfactor
Max is a game designer at Tiltfactor, the game design and research lab for social change located at Dartmouth College. Tiltfactor is dedicated to using games for purposes beyond just fun, and pushing the boundaries of what we know about play. What can it be used for? How effective is it? Max is particularly interested in non-digital or hybrid digital and non-digital gaming for good. | | At Tiltfactor, Max has worked on the design team for... Read More →

Wednesday June 26, 2013 5:05pm - 5:35pm
Room B: Back Bay Grand

Attendees (2)