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Friday, June 28 • 10:00am - 10:45am
Quantified Self: Games & Gamification

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Quantified self is the grassroots movement organized around the principal of personal biometric data gathering and analysis.  This nascent movement has grown in both size and influence over the years as people have become more interested in health but also in novel systems and services for measuring all sorts of biometric data and behavioral activity.

Some elements of the quantified landscape are very niche, novel, and experimentative – a sort of personal health hacking underground.  Other elements involve full blast startups and major products like Runkeeper, My Fitness Pal, Nike Fuel, and Jawbone Up which are clearly mass-market but also heavily influenced by the quantified self pioneers.

This sesion seeks to cover the gamut of activity that lies at the intersection of quantified self and games.  With a focus on outliers at first, we’ll comb the landscape looking for interesting stories that standout and offer interesting ideas for new innovations and apporaches to games that can improve health, fitness.  By the end we’ll work our way up to more mass market products, services, and communities, to get both a complete understanding of the activity taking place, but also the potential contrasts between the more hacker oriented culture on one end, and the large-scale consumer offerings on the other.

Attendees to this session will learn more about the world of quantified self, its related markets, but more important where things currently stand between personal health data, games and gamification, and what directions they could move in as the future unfolds.

avatar for Alan Au

Alan Au

Data nerd and adaptive problem solver, working to improve how people interact with technology. Delightfully imperfect. Not that kind of doctor. He/him.

Friday June 28, 2013 10:00am - 10:45am
Room B: Back Bay Grand

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