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Friday, June 28 • 1:40pm - 2:00pm
Quit IT: Teaching Coping Strategies Through Interactive Storytelling

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This talk discusses Quit IT a project for teaching coping strategies for smoking cessation.  

For decades, the standard behavioral treatment for smoking urges has been behavioral rehearsal, which entails the identification, modeling, and role-playing of diverse cognitive and behavioral coping strategies to identify and manage smoking cues. This treatment promotes skill acquisition, bolsters confidence in coping with smoking cues, and reduces relapse to smoking.

In game vernacular, this skills acquisition approach is called “mastery” and is consistent with a gamer player’s experience as they advance through a variety of game genres such as Role Playing Games (RPGs). By enabling patients to interact with realistic environments, virtual reality environments are uniquely suited to engaging recent ex-smokers in skill-building activities for managing urges to smoke. Virtual reality games and simulations provide environments similar to those faced in the real world, which increases personal relevance and learning potential. With applications more diverse than entertainment, games serve as powerful tools because they encompass many aspects of human learning, such as engagement, problem-solving, receiving corrective feedback, and repetition.

avatar for Jeff Fiske

Jeff Fiske

Lead Designer, Muzzy Lane Software
I have been designing strategy games for over fifteen years and have always seen them as an opportunity for a deeper level of learning. I enjoy creating the mental models that allow users to relive key moments in history that allow people to explore 'what it would have been' like... Read More →

Friday June 28, 2013 1:40pm - 2:00pm
Room A: John Hancock Hall

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