As games for health move more into the market, the reality of the hard work of getting it used by target customers and facilitators begins. Outside of many pilots, and a few successful direct-to-consumer efforts, little knowledge has been collectively captured about frontline implementation — especially at scale. Most importantly, can we describe strategies and approaches that not only scale sales, but also impact?
This roundtable discussion at Games for Health is designed to begin capturing and nurturing best practices concerning implementation of finished games in health situations. Be they games used by therapists, directly by users, in schools, after school programs, prescribed by doctors, used by coaches, and more, how is this being done and what are the unmet needs of this crucial last mile for games for health developers?
Join us for perhaps the most important roundtable to the future of games for health as it moves out of the labs, startups, and development studios of years past into the hands of people in need.