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Thursday, June 27 • 11:45am - 12:30pm
Transforming social emotional learning into effective, engaging game platforms

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At 3-C, we focus on creating evidence-based games for social emotional health.


This session will detail three of our game-based products, each of which employs a distinct learning model, along with the research we've conducted on these games with funding from public and private sources (www.3ctechnologies.com/games). 


These include:

•             Zoo U: an intelligent social skills tutoring product built on a criterion-based mastery model

•             Adventures Aboard the S.S.GRIN:  intelligent social problem solving software that builds social emotional skills through self-guided exploration and application in the virtual story world

•             Stories in Motion:  visual narrative software that enables users to visualize successful social paths through difficult social challenges


Specifically, we'll address how we've learned to build these types of games and what other organizations seeking to build social emotional skill building games for children should be thinking about.  Attendees to this session will learn about 3-C, but more importantly will learn how iterative testing with end users can be embedded into the development process to build games that are not only effective for promoting social emotional health, but also engaging for target end users.


Melissa E. DeRosier

3-C Institute for Social Development
3-C Institute for Social Development

Thursday June 27, 2013 11:45am - 12:30pm
Room D: Freedom Room

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