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Games for Health 2013
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Games for Health 2013
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#1
The Reimagination of Healthcare
#2
How A Mobile Game (and Zombies!) got 500,000 People Running for Their Lives!
#3
Healing and Health with Virtual Reality
#4
Transforming social emotional learning into effective, engaging game platforms
#5
Help My Avatar is Sick: The Role of Avatars in Games for Health
#6
Players, Metrics & Markets: How Social Apps, Games, and Gamified Systems Are Driving Digital Health
#7
Surveys, Metrics, & Instruments : What to Ask to Assess Games & How to Do It?
#8
"Indie Game Health"
#9
The Year in Mobile Games for Health
#10
Improving emotional well-being one scientifically proven app and game at a time.
#11
Erik Huey, Entertainment Software Association
#12
Revisioning Re-Mission: Our Next Generation Health Game
#13
Research on Games for Health: Trends, Innovations, and Standout Studies
#14
Assessing Play: Using Games to Diagnose Autism
#15
Budgets, Tactics & Production: Getting Your Game Built
#16
New Ideas for Pervasive Exergaming
#17
How we approach innovation & games at Kaiser
#18
Designing Games for Chronic Disease Management : What We've Learned
#19
Quit IT: Teaching Coping Strategies Through Interactive Storytelling
#20
Avatar-Based Role-Play Conversations to Increase Patient Engagement: A Case Study
#21
Discussion: What are the top 10 issues in global health games could best address?
#22
Gamification Expanding the CE Universe
#23
The Frontlines of Implementation: A Discussion of When Games for Health are Actually in Use
#24
Zombies, Cardio, and Sitting Disease : Expanding Active Games into Frames beyond Fitness
#25
Introducing SimCoach An iPad Game & Engine for Safety Training
#26
PlayForward : An iPad Game for HIV Prevention
#27
Designing A Mobile Health Game for The Complexities of Real Life and Utility
#28
Finding a Revenue Stream in the Physical Therapy Gaming Business: Third Time’s a Charm
#29
Games, Medical Devices and the FDA: Now, Near & Next
#30
ViviTouch : Mobile Haptics
#31
Using A Serious Gaming Context to Change Physician Behavior: Improving the Management of Depression in Primary Care
#32
Games for Health Journal: Speak with the editor
#33
Games for Global Health: What Exists So Far?
#34
Pocket Ritual: Developing A Phone App For Self-Exploration Based On The Hero's Journey
#35
Mobile Gaming for Diabetes Management & More
#36
What we've learned from casual games and where we're going with defense games
#37
Sensors & Devices: The Future of Games for Health Hardware
#38
Lessons Games for Health Efforts Can Take From the Evolving Commercial Videogame Business
#39
Crowdsourced Role-Playing Games for Healthcare Training
#40
Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers & Researchers
#41
The Aligning Forces for Quality Games for Data Challenge : Meet the Finalists
#42
There is a Prize for That: A Review of Games for Health Development Contests
#43
Frontline Implementation with Clinicians: Lesson from Zamzee
#44
Lightning Talks: Research
#45
Technology Innovation Centers vs. Technology Service Centers
#46
Sector Spotlight: Nutrition Games
#47
Improving emotional well-being one scientifically proven app and game at a time.
#48
Markets & Opportunities : A Summary & Outlook for Business Development
#49
Quantified Self: Games & Gamification
#50
Lightning Talks: Design
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