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Popular Events on Wednesday, June 26
#1
The Year in Mobile Games for Health
#2
Improving emotional well-being one scientifically proven app and game at a time.
#3
Avatar-Based Role-Play Conversations to Increase Patient Engagement: A Case Study
#4
Discussion: What are the top 10 issues in global health games could best address?
#5
Gamification Expanding the CE Universe
#6
Introducing SimCoach An iPad Game & Engine for Safety Training
#7
PlayForward : An iPad Game for HIV Prevention
#8
Designing A Mobile Health Game for The Complexities of Real Life and Utility
#9
ViviTouch : Mobile Haptics
#10
Using A Serious Gaming Context to Change Physician Behavior: Improving the Management of Depression in Primary Care
#11
Games for Global Health: What Exists So Far?
#12
Pocket Ritual: Developing A Phone App For Self-Exploration Based On The Hero's Journey
#13
Mobile Gaming for Diabetes Management & More
#14
Crowdsourced Role-Playing Games for Healthcare Training
#15
Technology Innovation Centers vs. Technology Service Centers
#16
A Serious Game for Learning Medical Team Communication Skills
#17
Lunch & Joint Sessions with Mobile Track
#18
GameOn: A Student-Developed Game Initiative to Fight Malaria
#19
Using Citizen Science & Mobile Games to Beat Cancer
#20
Serious Gaming for Central Line Placement
#21
The Global Health Response Engine Project
#22
Physician Education: It’s not a game
#23
RESERVED FOR PANEL
#24
Games to Improve Hospital Responses to Mass Casualty Incidents
#25
Games for Organizational Wellness Workshop
#26
MalariaSpot: Building a Global Network of Virtual Malaria Hunters Through Gameplay
#27
Discussion: How to Structure a Games for Global Health Community
#28
Games for a New Climate: An International Collaboration in Research and Design
#29
Building a Public Physiology Research Platform for Health Games and Medical Simulation
#30
Final Discussion & Thoughts for Next Steps
#31
Lunch
#32
Improving U.S. HIV Care with Gamified Learning for Care Providers
#33
Designing Games For The Real World
#34
Lunch
#35
Mobile Gaming for Speech Therapy : Case Study of InTense in-development
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