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Games for Health 2013
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#1
The Year in Mobile Games for Health
#2
Improving emotional well-being one scientifically proven app and game at a time.
#3
Avatar-Based Role-Play Conversations to Increase Patient Engagement: A Case Study
#4
Gamification Expanding the CE Universe
#5
Introducing SimCoach An iPad Game & Engine for Safety Training
#6
PlayForward : An iPad Game for HIV Prevention
#7
Designing A Mobile Health Game for The Complexities of Real Life and Utility
#8
ViviTouch : Mobile Haptics
#9
Using A Serious Gaming Context to Change Physician Behavior: Improving the Management of Depression in Primary Care
#10
Games for Global Health: What Exists So Far?
#11
Pocket Ritual: Developing A Phone App For Self-Exploration Based On The Hero's Journey
#12
Mobile Gaming for Diabetes Management & More
#13
Crowdsourced Role-Playing Games for Healthcare Training
#14
Technology Innovation Centers vs. Technology Service Centers
#15
A Serious Game for Learning Medical Team Communication Skills
#16
GameOn: A Student-Developed Game Initiative to Fight Malaria
#17
Using Citizen Science & Mobile Games to Beat Cancer
#18
Serious Gaming for Central Line Placement
#19
The Global Health Response Engine Project
#20
Transforming social emotional learning into effective, engaging game platforms
#21
Help My Avatar is Sick: The Role of Avatars in Games for Health
#22
Players, Metrics & Markets: How Social Apps, Games, and Gamified Systems Are Driving Digital Health
#23
Erik Huey, Entertainment Software Association
#24
Revisioning Re-Mission: Our Next Generation Health Game
#25
Assessing Play: Using Games to Diagnose Autism
#26
New Ideas for Pervasive Exergaming
#27
The Frontlines of Implementation: A Discussion of When Games for Health are Actually in Use
#28
Zombies, Cardio, and Sitting Disease : Expanding Active Games into Frames beyond Fitness
#29
What we've learned from casual games and where we're going with defense games
#30
Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers & Researchers
#31
The Aligning Forces for Quality Games for Data Challenge : Meet the Finalists
#32
There is a Prize for That: A Review of Games for Health Development Contests
#33
Sector Spotlight: Nutrition Games
#34
Improving emotional well-being one scientifically proven app and game at a time.
#35
Surveys, Metrics, & Instruments : What to Ask to Assess Games & How to Do It?
#36
Research on Games for Health: Trends, Innovations, and Standout Studies
#37
How we approach innovation & games at Kaiser
#38
Designing Games for Chronic Disease Management : What We've Learned
#39
Quit IT: Teaching Coping Strategies Through Interactive Storytelling
#40
Finding a Revenue Stream in the Physical Therapy Gaming Business: Third Time’s a Charm
#41
Games, Medical Devices and the FDA: Now, Near & Next
#42
Sensors & Devices: The Future of Games for Health Hardware
#43
Lessons Games for Health Efforts Can Take From the Evolving Commercial Videogame Business
#44
Frontline Implementation with Clinicians: Lesson from Zamzee
#45
Lightning Talks: Research
#46
Markets & Opportunities : A Summary & Outlook for Business Development
#47
Quantified Self: Games & Gamification
#48
Lightning Talks: Design
#49
Billions of Steps Gamed: Lessons from Virgin HealthMiles
#50
Bridging the Gap: The LearningWorks Model for Connecting Health-Game Users and Producers
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