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Games for Health 2013
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Games for Health 2013
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Wednesday
, June 26
Room B: Back Bay Grand
9:00am •
The Year in Mobile Games for Health
9:45am •
Improving emotional well-being one scientifically proven app and game at a time.
10:30am •
Pocket Ritual: Developing A Phone App For Self-Exploration Based On The Hero's Journey
11:10am •
RESERVED FOR PANEL
12:00pm •
Lunch
1:00pm •
ViviTouch : Mobile Haptics
1:35pm •
Introducing SimCoach An iPad Game & Engine for Safety Training
2:10pm •
PlayForward : An iPad Game for HIV Prevention
2:45pm •
Using Citizen Science & Mobile Games to Beat Cancer
3:20pm •
Mobile Gaming for Speech Therapy : Case Study of InTense in-development
3:55pm •
Designing A Mobile Health Game for The Complexities of Real Life and Utility
4:30pm •
Mobile Gaming for Diabetes Management & More
5:05pm •
Designing Games For The Real World
Room C: Patriot Room
9:00am •
A Serious Game for Learning Medical Team Communication Skills
9:35am •
Avatar-Based Role-Play Conversations to Increase Patient Engagement: A Case Study
10:10am •
Games to Improve Hospital Responses to Mass Casualty Incidents
10:50am •
Technology Innovation Centers vs. Technology Service Centers
11:40am •
Serious Gaming for Central Line Placement
12:05pm •
Lunch & Joint Sessions with Mobile Track
2:10pm •
Physician Education: It’s not a game
2:45pm •
Using A Serious Gaming Context to Change Physician Behavior: Improving the Management of Depression in Primary Care
3:20pm •
Gamification Expanding the CE Universe
3:55pm •
Improving U.S. HIV Care with Gamified Learning for Care Providers
4:30pm •
Building a Public Physiology Research Platform for Health Games and Medical Simulation
5:05pm •
Crowdsourced Role-Playing Games for Healthcare Training
Room D: Freedom Room
9:45am •
Games for Global Health: What Exists So Far?
10:45am •
Discussion: What are the top 10 issues in global health games could best address?
11:45am •
The Global Health Response Engine Project
12:15pm •
Lunch
1:15pm •
GameOn: A Student-Developed Game Initiative to Fight Malaria
2:00pm •
MalariaSpot: Building a Global Network of Virtual Malaria Hunters Through Gameplay
2:45pm •
Discussion: How to Structure a Games for Global Health Community
3:45pm •
Games for a New Climate: An International Collaboration in Research and Design
4:30pm •
Final Discussion & Thoughts for Next Steps
Room E: Justice Room
1:00pm •
Games for Organizational Wellness Workshop
Thursday
, June 27
Room A: John Hancock Hall
9:00am •
Healing and Health with Virtual Reality
9:50am •
Erik Huey, Entertainment Software Association
10:05am •
"Indie Game Health"
11:00am •
Revisioning Re-Mission: Our Next Generation Health Game
11:45am •
MalariaSpot: Building A Global Network of Virtual Malaria Hunters Through Gameplay
12:30pm •
Lunch
1:30pm •
Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers & Researchers
2:30pm •
Brush Off - The experimental toothbrushing videogame
3:20pm •
Eyewire: A Game to Map the Brain
4:00pm •
Virulent & Progenator X : Using Games to Explore the Science of Biology & Health
4:30pm •
Improving emotional well-being one scientifically proven app and game at a time.
5:15pm •
How A Mobile Game (and Zombies!) got 500,000 People Running for Their Lives!
Room B: Back Bay Grand
11:00am •
Bringing Action to Exergames for Children with Cerebral Palsy
11:45am •
Games for a New Climate: An International Collaboration in Research and Design
12:30pm •
Lunch
1:30pm •
ESCoNS Report Out
2:30pm •
What we've learned from casual games and where we're going with defense games
3:20pm •
CogCubed: Using Sifteo Cubes for Diagnosing Cognitive Disorders
4:00pm •
Zombies, Cardio, and Sitting Disease : Expanding Active Games into Frames beyond Fitness
Room C: Patriot Room
11:00am •
GeckoCap : A Gamified Asthma Inhaler
11:45am •
International Review: Europe
12:30pm •
Lunch
1:30pm •
The Aligning Forces for Quality Games for Data Challenge : Meet the Finalists
2:30pm •
There is a Prize for That: A Review of Games for Health Development Contests
3:20pm •
Help My Avatar is Sick: The Role of Avatars in Games for Health
4:00pm •
Players, Metrics & Markets: How Social Apps, Games, and Gamified Systems Are Driving Digital Health
Room D: Freedom Room
11:00am •
Access Granted: Exploring Videogames as a Therapeutic Tool for Children with Autism
11:15am •
Assessing Play: Using Games to Diagnose Autism
11:45am •
Transforming social emotional learning into effective, engaging game platforms
12:30pm •
Lunch
1:30pm •
New Ideas for Pervasive Exergaming
2:30pm •
Sector Spotlight: Nutrition Games
3:20pm •
ViziCal: Real- Time Energy Expenditure Prediction for Exergaming Activities
4:00pm •
Two Board Games for Health: Monster Appetite & Aligning Forces for Quality
Room E: Justice Room
11:00am •
Active Video Games for Healthy Aging
11:45am •
Space Ranger Alien Quest: A video game to promote executive function
12:10pm •
SPARX : A Game for Depression
12:30pm •
Lunch
1:30pm •
Budgets, Tactics & Production: Getting Your Game Built
2:30pm •
Games for Health Journal: Speak with the editor
3:20pm •
Depression Quest
4:00pm •
The Frontlines of Implementation: A Discussion of When Games for Health are Actually in Use
Room F: Liberty Room
11:00am •
Games for Health Theater
Friday
, June 28
Room A: John Hancock Hall
9:00am •
The Reimagination of Healthcare
10:00am •
How we approach innovation & games at Kaiser
11:00am •
Surveys, Metrics, & Instruments : What to Ask to Assess Games & How to Do It?
12:00pm •
Lunch
1:00pm •
Designing Games for Chronic Disease Management : What We've Learned
1:40pm •
Quit IT: Teaching Coping Strategies Through Interactive Storytelling
Room B: Back Bay Grand
10:00am •
Quantified Self: Games & Gamification
11:00am •
Frontline Implementation with Clinicians: Lesson from Zamzee
11:30am •
Finding a Revenue Stream in the Physical Therapy Gaming Business: Third Time’s a Charm
12:00pm •
Lunch
1:00pm •
Sensors & Devices: The Future of Games for Health Hardware
2:10pm •
Billions of Steps Gamed: Lessons from Virgin HealthMiles
3:00pm •
Games, Medical Devices and the FDA: Now, Near & Next
Room C: Patriot Room
10:00am •
Markets & Opportunities : A Summary & Outlook for Business Development
11:00am •
Games for Health & Capital Formation
12:00pm •
Lunch
1:00pm •
Accelerator Pathways for Funding, Development & Mentoring
2:10pm •
Bridging the Gap: The LearningWorks Model for Connecting Health-Game Users and Producers
3:00pm •
Lessons Games for Health Efforts Can Take From the Evolving Commercial Videogame Business
Room D: Freedom Room
10:00am •
Research on Games for Health: Trends, Innovations, and Standout Studies
11:00am •
Lightning Talks: Design
12:00pm •
Lunch
1:00pm •
Lightning Talks: Research
2:10pm •
International Review: Asia/Pacific
Room E: Justice Room
10:00am •
Collaboration tactics: Finding talent, experts, and partners
11:00am •
Promotion Roundtable: Tips and Ideas from Promoting Your Health Game
12:00pm •
Lunch
1:00pm •
Grant, proposal, and RFP writing : Selling Your Game for Health Ideas & Skills
2:10pm •
The Use of Games for Health: Is There a "Gaming Addiction" Side Effect?
Room F: Liberty Room
10:00am •
Meetup: Exergaming & Sensorimotor Rehab Developers & Researchers
11:00am •
Meetup: Developing Local Games for Health Organizations
12:00pm •
Lunch
1:00pm •
Meetup: Cognitive & Emotional Health Developers & Researchers
Timezone
Games for Health 2013
America/New York
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Games for Health 2013
Jun 26
-
28, 2013
Wednesday
, June 26
Thursday
, June 27
Friday
, June 28
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Boston, MA
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Room A: John Hancock Hall
Room B: Back Bay Grand
Room C: Patriot Room
Room D: Freedom Room
Room E: Justice Room
Room F: Liberty Room
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Dates
Wednesday
, June 26
Thursday
, June 27
Friday
, June 28
Venue
Room A: John Hancock Hall
Room B: Back Bay Grand
Room C: Patriot Room
Room D: Freedom Room
Room E: Justice Room
Room F: Liberty Room
Session Type
Exhibits
Keynote
Multispeaker
Networking
Roundtable
Session
Video Shorts
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